A pioneer in business management education, IIMA formed the Entrepreneurship Group in 1991 92. This is a faculty that studies the entrepreneur movement and offers elective courses in the subject. Two years ago 15 20 students opted for it and in the current session the number has swelled to 50.
A. Cognitive science and AI share the goal of modeling intelligent behavior, but until recently haven’t focused much about the brain. At the same time, brain inspired deep neural network models have led to major breakthroughs in AI. There’s way more demand for televisions than for eyeglasses, so why do the eyeglasses cost more? It’s a tale of two markets. The frames I bought are made by a Danish company, Lindberg, which introduced architecturally designed titanium frames in 1983. Titanium is a light, indestructible, still relatively expensive material that designers love.
Truth is, it hard to tell especially if one of your primary concerns is must have exclusive games geared for the younger members of your clan. Xbox One has Zoo Tycoon, PlayStation 4 has Knack, and that about it right now.Microsoft may soon edge ahead of its competitor, though, thanks to a pair of games announced last spring that are edging closer to completion: Project Spark and Kinect Sports Rivals.Post Arcade had a chance to check out both at a recent event in Microsoft downtown Toronto digs.Project Spark currently in beta, with a final release date yet to be announced might best be thought of as LittleBigPlanet in three dimensions rather than two.Based on Microsoft Research Kodu Game Lab, a simplified programming environment made available for Windows and Xbox 360 about five years ago, it essentially a visually oriented game design tool that just about anyone can use, including kids.And from what I saw it looks pretty powerful.My half hour demo began with some examples of what Project Spark current beta community has been up to, and one ambitious amateur designer recreated the famous island level from Halo complete with cute little Grunts thrusting players into a first person perspective and arming them with vague facsimile of an assault rifle.Another user created a fantasy village on the side of a steep hill, arranging its houses and shrubs to resemble a pinball table. Large boulders rolled between these obstacles like silver balls, with a pair of logs attached to fences at the bottom acting as flippers.Seeing highlights from an enthusiastic user community is fine and dandy, but I couldn help wonder just how hard is it to make stuff like this.Not very, apparently.For the next 20 minutes I was shown how easy it is to create a world by raising and lowering topography and then painting on complex environmental details ranging from textures to trees and vegetation of various sizes.Starting from scratch, my host created a tropical island with a U shaped mountain, a village, and a moat with a bridge in a matter of maybe five minutes.Then he began populating the map with creatures.